Hi everyone!
I'm happy to present to you this new asset, modeled and textured by me. The model represents the Hunter's Pistol from Bloodborne.
I created the low-poly model in Maya, hand-sculpted the decorations and various damages on High-Poly in ZBrush, and then baked them onto the low-poly model.
After that, I used Marmoset to set up a small scene to present it.
With this model, I wanted to push myself beyond what I already knew, challenging myself to focus on detail in both sculpting and texturing.
I hope you like the result!
Asset Presentation.
Turn Around - Final Composite, Base Color, HighPoly, Normal, Roughness, Metalness.