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Hunter's Gun

Hi everyone!
I'm happy to present to you this new asset, modeled and textured by me. The model represents the Hunter's Pistol from Bloodborne.
I created the low-poly model in Maya, hand-sculpted the decorations and various damages on High-Poly in ZBrush, and then baked them onto the low-poly model.
After that, I used Marmoset to set up a small scene to present it.
With this model, I wanted to push myself beyond what I already knew, challenging myself to focus on detail in both sculpting and texturing.
I hope you like the result!

Asset Presentation.

Final Composite, On set.
Front view.

Final Composite, On set.
Front view.

Final Composite, On set.
Details.

Final Composite, On set.
Details.

Turn Around - Final Composite, Base Color, HighPoly, Normal, Roughness, Metalness.

Lowpoly - HighPoly - Wireframe - Final  Composite.

Lowpoly - HighPoly - Wireframe - Final Composite.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.

Final Composite.
Details.